The Legend of Zelda: Ocarina of Time N64 cover art

The Legend of Zelda: Ocarina of Time

Link journeys across Hyrule and through time to stop Ganondorf from seizing the Triforce. The Nintendo 64 release established the series in 3D and introduced systems that became influential across 3D action-adventure games.

Developer: Nintendo EAD Publisher: Nintendo Released: 1998 Modes: Single-player
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Origin

When, why and how it was created

Nintendo developed Ocarina of Time as the first fully 3D entry in The Legend of Zelda series. The team used the move to Nintendo 64 to reinterpret familiar Zelda exploration, puzzles, sword combat and item use in three-dimensional spaces, while building a coming-of-age story around child and adult Link.

Moving Zelda into 3D

Nintendo EAD had to translate Zelda exploration, sword combat and item use into fully 3D spaces. Lock-on targeting became a central solution for readable combat.

Time as game structure

The seven-year jump changes locations, characters and available routes, letting one world support two overlapping states.

Music as an input system

Ocarina songs open routes, change time, summon Epona and later act as warp shortcuts.

Long afterlife

The game later appeared in official GameCube, Virtual Console and Switch Online releases, received a 3DS remake, and Nintendo announced a new Switch 2 version for 2026.